Tea Cup Cottage is a registered NDIS disability support provider in South East Queensland and Toowoomba. Founded by Alexandra Shaw in 2010, the organization was built from a personal experience of caring for a family member with a disability.
ScreenCoach is a platform with the aim of helping parents manage and monitor their children’s electronic device usage. The founders, Peter, Gary, and Steph, saw a significant opportunity to create a product that assists children and families in regaining balance and leading healthier and happier lives. They partnered, recruited investors, and each week their idea moved closer to commercial success. The primary goal is to establish a better balance between screen activities and other activities, minimize the negative effects of excessive screen time, and provide incentives and rewards to children for positive behavior.
My journey with ScreenCoach began with an initial concept that needed improvement. Despite having successfully obtained significant funding, they realized that the initial concept needed a makeover to achieve the desired success. Some of their key primary goals in revamping the initial ScreenCoach MVP (Minimum Viable Product) include:
In summary, ScreenCoach aims to address the concerning issue of screen addiction in children by providing a user-friendly platform that empowers parents and helps children achieve a healthier balance between screen time and other activities.
In an effort to achieve the improvement and development goals of the ScreenCoach application, Peter Kakris, one of the ScreenCoach founders, decided to collaborate with Jackson Beale to work together in enhancing the existing Minimum Viable Product (MVP). I became involved in this project through Jackson Beale, who is a friend of mine.
In assisting them in achieving these goals, we applied a User-Centered Design approach, which focuses on the needs and preferences of end users. We conducted a series of design sprints, which are structured and intensive design processes, to design, test, and iterate solutions that would provide maximum usability and benefits to end users. This approach allowed us to achieve better results that are more aligned with the needs and expectations of ScreenCoach app users.
I conducted a workshop with the JB/UXD team and the ScreenCoach team to accurately understand their issues and determine their goals. We discussed what success metrics they were hoping for and talked about the timeline.
The ScreenCoach team decided to revamp their Minimum Viable Product (MVP) due to several crucial factors, such as:
In addition, the ScreenCoach team had highly ambitious long-term goals. They planned to achieve several targets within 12 months of the launch:
During the workshop, we also discussed the project timeline, and we agreed on a 2-month timeframe for project completion.
To understand the problem and identify the most significant challenges, Jackson, Clara, and I, along with the Screen Coach team, dissected their previous research data. From there, I grasped the issue of screen addiction and its causes.
Frustrations experienced by parents include:
In addition to understanding the frustrations parents experience, I also explored why children become addicted to screens:
Regarding the shortcomings of the current MVP design of Screen Coach:
The negative impacts on the Screen Coach business include:
Using behavioral data from Screen Coach, I created a User Journey Map that allowed me to provide a better explanation to the team about each step users take. From this journey map, I also identified issues to be addressed at each usage stage. Furthermore, we assessed areas with high risks and gave special attention to high-priority challenges.
To stimulate creative and solution-oriented ideas, I set sprint questions for us to answer with solutions, which were:
I began by establishing core values such as health, education, positive parenting, and empowering technology. A strong and consistent message was then crafted, supported by branding elements like the logo, colors, and compelling narrative. I continuously evaluated audience and stakeholder responses to ensure the success of the Screen Coach branding campaign. With this approach, I aimed to build a strong identity for ScreenCoach as the “True Superhero Improving Australia’s Future.”
I generated numerous solution concepts and aligned on the best approach to test. During this sprint, I comprehensively understood the problem from various angles, strengthening my fundamental understanding of this project. I created primary scenarios performed by personas representing both parents and children, which I detailed using clearer user flows based on the previous journey map.
I defined starting points or goals for each persona, ideas to assist the persona in achieving their goals, graphics, text to be displayed, and even sketched solutions for each of these flows.
In the mission to improve the overall experience of the previous MVP and transform it into a sustainably scalable MVP with a significantly better user experience, some solutions I’d like to highlight include:
The rationale behind these solutions is to create a transparent and engaging system to guide parents in managing their children’s screen time by providing incentives aligned with positive behavior. Additionally, it ensures that children can clearly see and understand their progress, encouraging active participation in the program.
I incorporated all these solutions, including the ones mentioned above, into a high-fidelity interactive prototype.
I tested the prototype with 11 target users to validate the solution ideas with the following user demographics:
Following testing, I gathered diverse feedback from our audience, which revealed both positive and constructive aspects of the Screen Coach App:
In summary, the testing process provided valuable insights, including positive feedback and areas for improvement. The Screen Coach App received positive engagement and user interest, and feedback will be used to enhance user experience and clarity in the upcoming version.
From the results obtained, I made revisions by comparing value vs effort and provided Recommendation version 2 to be launched on the market by making improvements that were considered based on value and effort considering that this is an MVP design that must be launched immediately.
Results for Users and Business After successfully revamping the Screen Coach MVP, here are the outcomes and impacts from various perspectives, both for the Screen Coach business and its users:
In summary, the Screen Coach revamp successfully garnered media attention, increased the user base, improved user satisfaction, and had a positive impact on family relationships, child discipline, and screen usage awareness.
I’m delighted to have been involved in working on this Screen Coach project, where I could contribute to the well-being of children and parents in Australia in addressing the screen addiction crisis.
Tea Cup Cottage is a registered NDIS disability support provider in South East Queensland and Toowoomba. Founded by Alexandra Shaw in 2010, the organization was built from a personal experience of caring for a family member with a disability.
Tea Cup Cottage, a disability support provider based in Capalaba, QLD, is dedicated to helping people with disabilities live fulfilling lives. Their new initiative, For Life, is an online community designed to connect people of all abilities with trusted support workers, giving them control over their support networks.
Edward Orton-Gillingham (EOG) is an educational institution founded by Ann Edward, an Accredited OGA (Orton Gillingham Academy) Associate Trainer and Dyslexia Therapist. This institution focuses on providing training, courses, and certification for educators who wish to master the Orton-Gillingham Approach, a proven method for addressing language-based learning difficulties, especially dyslexia. EOG offers various levels of training, ranging from 30-hour programs to 100-hour programs, to help educators and educational professionals understand, master, and apply the Orton-Gillingham method.
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